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90sneakers

Waiting while someone fetches another size is such an ordinary part of buying shoes that it can disappear from discussions about design. At On’s first global flagship, that interval became a central concern. The project addressed a practical question: how could shoes stay close to the person trying them without making the entire sales floor feel like a stockroom? The answer was a wall that divided the interior while connecting customers with available pairs.

90sneakers

PUMA’s retail history becomes more interesting when the focus shifts to what its stores invite people to do. Trying on a shoe is the starting point. Customizing something, playing a game or taking part in a sporting activity expands the relationship with the product. Across the brand’s projects, the store repeatedly appears as a place for action, combining sport with entertainment.